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Frames as records

The whole concept of frames makes three things possible: storage, transmission, and display. You can’t really store, transmit, and display a man walking across a room. But you can store a picture, or many.

And you can transmit them and display them. Thus you can show that animation almost anywhere, at any time, as long as you have or can receive the stored images and have a way to display them.

Now, let’s get a little more general definition of what a frame is. So far, I’ve been referring to a frame as a still image or a drawing. Let’s call it a record of a system at a specific point in time.

That “system” could be your two-year-old daughter caught mid-grin, and the record would be that image. On theother hand, that system could be a collection of virtual objects, and the record could be their shapes, sizes, colors, positions, and so on at that particular moment in time. Thus, your movie would become not a series of still images, but rather a series of descriptions of images. Instead of just displaying the image, the computer would take that description, create the image from it, and then display it. You can even go a step further by using programmed frames.

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